Tag: PC

  • The name’s Bond, James Bond: 007 First Light Review

    The name’s Bond, James Bond: 007 First Light Review

    Initial Thoughts

    A young James Bond is serving as a Navy aircrewman when his helicopter is shot down over Iceland, which then launches into one of the most impressive prologues I have ever played. 

    Right from the get-go, you’re in the thick of it, learning the stealth mechanics, the traversal and pretty soon the combat. It’s adrenaline-fueled, action-packed, and just a straight-up masterclass in storytelling and believability from this unbelievable cast.

    Now I will set the record straight: I’ve never really given Hitman the proper try it deserves. I’m not the biggest stealth fan, but this game has the perfect balance of stealth and action to keep me completely drawn in. 

    Not once did I ever feel any repetitive strain, I never felt bored or never thought “that was a bit shit”, whilst I do have my grievances with this game, there was never enough for me to be annoyed or put off.

    The Mechanics

    As you’re learning to become an unstoppable spy, you need the tools to do so, right? In your loadout, you can have up to 3 gadgets, which then increases to 4 as you get through the game. From flashbangs to lasers & poisonous darts, you can use all these tools to aid in getting through sticky situations. 

    On top of that is the hacking feature, which is very well thought out. You really do feel like James Bond when you’re using all these things at your disposal. 

    The introduction of the bluff is definitely one of my favourite mechanics in recent years of gaming. If you’re in a tight spot, you can just hit bluff and bullshit your way out. It only lasts about 10 seconds, but it works a charm when you’re desperate. You only have limited uses, though, so use it wisely! 

    The combat is fun, engaging and downright brutal. Landing blow after blow, bouncing people’s heads off walls, chucking ashtrays into their faces, tackling them over ledges is damn fun! The parry mechanic is easy enough, and the use of your gadgets whilst fighting can really make you think about how you’re going to deal with situations. 

    The gunplay is also very decent; it did seem that ammo was quite scarce, and you constantly had to pick up other guns or hope the guy you just killed had the same ammo as yours. 

    Whilst it wasn’t awful, it did sometimes disrupt the flow, but at the same time, it made me think more. This also didn’t stop License to Kill from being one of my favourite moments when it happened, when your screen changes from “trespassing” to “license to kill,” that’s when you can forget stealth, and you know all hell is about to break loose.

    Performances

    Everyone’s portrayal in this game is just fantastic. Patrick Gibson’s Bond is absolutely wonderful, charismatic, witty, charming, smug, just all the traits to make a brilliant Bond. If it got announced he was the next Bond to take over from Daniel Craig, I wouldn’t be surprised now.

    Image Credit: IO Interactive | Polygon

    Kiera Lester, who voices Moneypenny, put on a brilliant performance; her character’s chemistry with Bond was just perfect. Such a well-written and executed character, the wit and calmness of her character, resonated so well with me.

    A huge shout out to Lennie James as Greenway as well, my personal favourite character of the game, a mentor for Bond, and a grumpy one at that, just a brilliant performance from him.

    As I said, it’s a brilliant cast except one hiccup (here’s looking at you Lenny Kravitz). Bawma didn’t resonate with me at all, and I thought it was an odd choice of voice…

    Issues

    I’m going to stop the glaze for a minute and talk about a few bits I wasn’t keen on. 

    The driving in this game was ABSOLUTE ASS, now I don’t know whether I’m just being a dick because I’m off the back of 30 hours with Forza Horizon 6, but holy crap, thank god there’s only a few car chases because it was absolutely dreadful, now I get it, it’s not a driving game but come on…

    I think the yellow paint went a step too far in this one as well. It was extremely hand-holdy. I get it, sometimes an open-world game will need that element, but this is extremely linear, and there’s just too much help. I did test this across difficulties, and it didn’t make a difference.

    Whilst it’s obviously integral to progression and updating your loadout, I wasn’t a fan of after every mission, going back to Q’s lab to run around trying to find shit. I’ve just been through some unbelievable mission, then watched a brilliant cut scene with amazing performances, to then be back milling around Q’s lab looking for my pistol, just immersion breaking.

     They weren’t bad, but I wish the boss fights had a bit more to them; they were far too easy, unless I just got good.

    Verdict

    007 First Light is a true love letter to this huge franchise. The wait has been long for a new installment to this gaming franchise, and my god, has this been worth the wait. 

    Image Credit: IO Interactive | Xboxwire

    The cinematics were absolutely unbelievable, and I was playing on a base PS5; it was graphically stunning. The nightclub scene is genuinely some of the best lighting I have ever seen in a game. 

    The settings are absolutely fantastic, the gameplay loop is amazing, the characters are so believable, and the story is also really engaging and well-written.

    I am giving 007 a 9/10 on our scale as this is an incredible game, from start to finish. This will go on to be an extremely successful series of games, and I can’t wait. I’m already excited for what they do next.

  • Forza Horizon 6 Review

    Forza Horizon 6 Review

    After starting our journey in the US, then through to southern France and Italy, heading down into the Australian outback, coming back to Europe for a slice of the UK, then across the Atlantic into Mexico, we now find ourselves in the beautiful country of Japan for the 6th instalment of Horizon.

    Welcome to Japan

    You start your time in Japan as a guest visiting your friend but find yourself without a car. Well, you’re in luck; you get given three good starter cars, which isn’t annoying at all to the progression of the game and something that is always slandered in these titles…. Nevertheless! It’s a decent start and I feel like this time, Playground has really taken the progression aspect into account more. From the get-go, you do feel like you’re earning your cars more and all the credits that come along with it! Most importantly is the amount of wheel spins you get given. Yes, the wheel is back! But for GOD SAKE, Playground just take the fucking horns, emotes and clothing out of them! You have given us less spins, but now a spin might still land me a new horn that plays camp town fucking racers, YAY! Forza 7 better fix that.

    A Map Worth Getting Lost In

    As always in a Horizon game, exploration is such a huge part and my god, what a breathtaking map. I will say as well that my entire experience of this game has been on my ROG Ally and it’s just gorgeous. The usual suspects are out to play. You have your roads to find, your boards to smash, and your breakables to find. Horizon 6 is split into ten regions and each one is special in its own way. Whether you’re in Tokyo centre or up in the snowy mountains wishing you’d chosen a four-wheel drive car, you can guarantee that every single drive you do will ultimately need you to be able to handle all terrain and also not be afraid to tank through every tree and see what insane jump you can find (also a bonus if you happen upon a 5,000 xp smashable sign).

    Playground has definitely taken a very solid approach to the culture of Japan as well. The only tree you can’t decimate at 200mph is the cherry blossom due to their cultural stance in Japan. The world is packed with life and NPC vehicles who seem to be programmed for one thing and one thing only, indicating into my fucking lane at the very last second. My favourite part though is the stance you can take on push bikes. I found an entire section under a bridge that was just full of push bikes. As an avid hater of them, I ran through the lot in my Mustang and went about my day. It was rather enjoyable.

    Classic Horizon Chaos

    The races are the same as always. You have your Road, dirt & cross country, and they are shaken up very well in this instalment of Forza. I tended to use the game’s suggestions a lot with regards to what I should do next, so it gives a good mix of racing, sightseeing, and also all the trials as well: speed, drift, trailblazer, launch. A wonderful variety has me never finding it getting stagnant or repetitive, and I’m now at about 29 hours played. (I’ve only got about another 80 roads to find.) The collectible whore in me gets reeled in far too easily to this kind of stuff.

    Let’s talk about an elephant in the room with this one. There’s been quite a bit of fuss about the auto-drive function you can use. Here’s an idea: just don’t fucking use it. It’s optional. I never even felt the need to do it, hell I didn’t even know Horizon had a fast travel until this one because why would you fast travel?! Just don’t use it. OPTIONAL MEANS OPTIONAL.

    After every section of the game, you earn a new wristband, and your objective is to get the golden wristband and get to Legends Island. The Horizon events are some of the best there’s ever been. You race against a giant fucking mech! Two jets, you’re doing a time trail whilst a rocket is launching. The jumps, the views, the feeling of sheer adrenaline whilst you’re racing all these different things is just true Forza formula, and it’s enough to make me keep coming back for more.

    Verdict

    Forza Horizon 6 is just a return to pure brilliance. If it ain’t broke, don’t fix it! This wonderful game has earned 9 out of 10 Qwayls and is an incredible video game.