Tag: Bethesda Softworks

  • XBOX Games Showcase 2026 – My Hopes & Dreams

    XBOX Games Showcase 2026 – My Hopes & Dreams

    The Xbox showcase is just around the corner, and as a gamer, you can be excited. Now that Xbox has bent the knee and given up on exclusivity, it’s time for everyone to rejoice and see what will be gracing our consoles in the next year or two.

    XBOX

    A recent rebrand to XBOX has certainly been a talking point, but the bigger point is this year being Xbox’s 25th anniversary. We’ve already seen a flagship masterclass in Forza Horizon 6. Fable has now been delayed until February 2027 to get out of the way of GTA. Gears of War: E-Day has a full section after the showcase this Sunday, which I am extremely excited about. To go back to the origin of Marcus Phoenix and see where the story really starts is going to be amazing. I will be replaying the original games before this one comes out!

    This leaves us with Halo out of the big four. Halo: Campaign Evolved was announced last year, a complete remake of Halo: Combat Evolved, one of the most beloved and influential first-person shooters ever made. I feel this is Xbox’s last chance to throw their hat in the exclusivity ring if they’re serious about a rebrand and want to continue in the hardware game. It’s not rocket science that they need the titles to help sell those units. I personally feel that Halo should stay as an exclusive, and from there, they can start to build the brand back even more. 

    Anyway, that’s my two cents on the topic of exclusivity. Now let’s get to the fun part: what do we hope to see on Sunday?

    Hopes & Dreams

    Here we go then, the time of the year where the rumours fly, random insiders emerge from the shadows, and somebody’s cousin’s dog works at Xbox and has confirmed that 22 new AAA titles are launching in the next 12 months.

    The reality arrives, and then the biggest talking point is “is a CGI trailer really a game announcement? I want gameplay”.

    With the showcase now being days away, it’s time to talk about what we could see and what we’d love to see….

    It’s Time For State of Decay 3

    At this point, State of Decay 3 feels like it was announced a lifetime ago.

    The game was first revealed back in 2020, and since then, we’ve seen remarkably little. We know it’s coming. We know Undead Labs are working on it, but beyond that, we’ve been surviving largely on hope and occasional rumours.

    The survival genre has evolved massively since State of Decay 2 launched, and there’s a big chance for Xbox to really hit with one of its most unique franchises. 

    A substantial gameplay demonstration showing off the world, community management, and upgraded visuals would immediately make this one of the highlights of the entire showcase.

    No more cinematic trailers.

    Show us the game.

    State of Decay 3 Promo Picture
    Image Credit: Microsoft / Undead Labs

    Clockwork Revolution Needs To Remind Us Why We’re Excited

    When Clockwork Revolution was first revealed, the internet immediately did what the internet does best.

    “Looks like Bioshock Infinite.”

    To be fair, it did.

    A first-person RPG set in a stunning steampunk world with a healthy dose of time manipulation was always going to invite comparisons; the thing is, that’s not a bad thing.

    What InXile showed us was one of the most visually intriguing projects currently in development at Xbox. The promise of travelling through time and altering events to reshape the world around you could create some genuinely fascinating role-playing opportunities. We want to see more!

    Xbox has spent years building anticipation, and at first, you’re invested, but anticipation only lasts so long before you start asking questions and then start to fear the worst: cancellation. Here’s looking at you, bastards, for shutting down Contraband.

    This showcase feels like the perfect time to change these thoughts.

    Give us a proper gameplay showcase. Show us how time manipulation works. Let us see the RPG systems in action and demonstrate what makes this game different from the rest. I really think InXile is cooking something amazing here; they have quietly built a great reputation for delivering fantastic role-playing experiences. This is their chance to barge their way into the mainstream spotlight.

    It’s Time To Talk Bethesda

    A few years ago, the idea of Bethesda being part of Xbox felt like a seismic shift for the industry.

    Today, it almost feels strangely quiet.

    That’s not a criticism by any means. Bethesda has been busy supporting Starfield, expanding Fallout 76 and continuing work on Elder Scrolls VI. The problem is that the fans can only survive on logos and promises for so long.

    We know it exists; it was shown to us in 2018, which to this day is still one of the stupidest blunders in gaming.

    At this point, the hype doesn’t exist, and everyone just shrugs, but imagine, just imagine Todd wanders out and goes “yeah so here it is”. It would send the gaming community into meltdown!

    After the success of the Oblivion remaster, maybe we see something like Fallout 3 remastered; now that would be huge, due to the momentum and success of the TV show, why the hell not Bethesda?? DO IT.

    Realistically, we’re probably not going to get anything, but as I said, these are also Dreams.

    Banjo Kazooie
    Image Credit: Microsoft

    A Rare Dream That Refuses To Die

    Every year we ask the same questions.

    Banjo-Kazooie?!

    It never happens, but we will keep asking.

    The nostalgia is obvious, but it’s not just about bringing back a classic mascot. Modern platformers have experienced a resurgence over the last decade, and there’s clearly still an audience for colourful, creative adventures.

    One day Xbox will reveal a new Banjo game; is this Sunday that day? Is it bollocks. But should it be? Absolutely.

    VIVA PIÑATA

    This really won’t be much text, but it deserves its own section, MAKE A NEW ONE.

    With the recent success of Pokémon: Pokopia, it’s extremely clear that this would be a hit. A new Viva Piñata would make my year; it genuinely would bring a tear to my eye if I could enjoy a new entry of such a beloved cosy game.

    What Xbox arguably needs most isn’t a single game announcement.

    It’s momentum.

    The last year has been filled with major leadership changes, shifting strategies and endless debate surrounding the future direction of the brand.

    A strong showcase won’t solve every concern overnight.

    But a confident presentation packed with gameplay, genuine surprises and updates on long-absent projects could go a long way towards reminding everyone why Xbox built such excitement in the first place.

  • Starfield 3 Years On – Is it Good Now?

    Starfield 3 Years On – Is it Good Now?

    I’m a little bit of a fanboy for Bethesda games, ever since I first got hold of Morrowind back in 2003. It came as a freebie with some hardware my Dad bought as 2 CD-ROMS. This surely meant it was huge! I was going to have many hours of fun with this. 

    Kind of. 9-year-old me had absolutely no idea what he was doing in that game. I mostly ran around in my underpants in it and tried for hours to beat up the guards of Seyda Neen to take their gear. I’m quite sure that at one point I managed to get one stuck and pummelled the poor bastard with a dagger until he dropped dead. I took the jail sentence and then came back for his gear. Yay! Free armour!

    I’ve been quite consistent with all of Bethesda’s games ever since. I played Oblivion for so many hours after school and became obsessed with modding it. I even dabbled in the creation kit myself and had a go of making my own dungeons. Now I think about it, if I’d just kept up that momentum, then I could have been one of the hot-shot modders in the modding scene. I got a good grasp of how it worked. My motivation plummeted on Skyrim’s release, though. I’d just turned 18 and was more interested in bumming around and playing the game instead of actually being creative. Fair enough, really.

    This obsession carried on through the Fallout games too, and then in 2018 we finally got a very small glimpse of Bethesda’s brand-new IP. Starfield had a neat minimalist logo and promised to be huge. Everyone was beyond excited. The wait was unbearable, though. 2 years later, we were all locked up in our homes trying to avoid a nasty disease and crying at how shit Cyberpunk 2077 was on release. It wasn’t until 2023 that we actually got our hands on Starfield, after what felt like forever. It was the first single-player mainline Bethesda Game Studios game since Fallout 4, so all of us fanboys were hungry for it.

    But… yeah. It was okay.

    What Happened?!

    I’m not here to fully slate this game. I sunk a good 100 hours into it in the first month of release, and I had my fill of fun. My first child was on the way at the time too, and I needed to hammer it before I had more important things in life to attend to. However, I’m not going to pretend it was everything I wanted from a Bethesda space RPG. There were things I loved about it, and things I really didn’t love.

    The first thing I found annoying (like so many others) was the number of loading screens. There are just too many in this game. Having a decent enough PC helps a bit, but in comparison to Fallout and Elder Scrolls, it’s pretty intense. I also found myself getting frustrated with the menus when trying to get between planets. It’s fiddly as hell. I really think they should have kept the game set in the Sol system and had huge maps hand-crafted for each planet and a few moons. But hey, that’s a whole new article in itself.

    Playing the game wasn’t a displeasure, but it also could have been better. When you have the likes of Skyrim in your portfolio, which is so great that people were willing to buy it like 6 times, you’d expect a better experience. Starfield taught us that randomly generated dead planets isn’t what we want as the main feature of a Bethesda RPG. Maybe as an end-game feature it could have been more interesting? I don’t know, to be honest. The game is only fun the first time you play it.

     Round 2

    When I saw that Starfield had its first DLC released, I didn’t really care too much. I didn’t even have to pay for it since I bought the fanboy premium edition. I just got it whether I wanted it or not. I did do some reading on it, though, and I saw they actually handcrafted a large new map this time. This was a good sign and the right direction to be going. But I was so burned out from it the first time around, I never touched it. Starfield remained uninstalled from my computer, and it wasn’t until this year that I played it again. The last time before that was October 2023. I blitzed it for a solid month, then dropped it.

    I then saw that the next DLC was finally coming out along with a new “Free Lanes” update. I figured now was the time to give this game another shot. Surely with all the updates and polish it had received in my downtime, it would be like a whole new experience. Well, I wasn’t right about that, but I wasn’t 100% wrong either.

    The game is pretty. There’s no denying that. It looks great on my setup anyway. They have improved the game a lot with all these updates too. The vehicles are pretty cool – no more do I always have to run 2000m to a boring POI; I can get there quick and realise it was only a waste of seconds, no minutes. The local maps also don’t look like crap anymore. Can’t help but think that should have been there on release, but whatever. They’re there now.

    I don’t think this update was enough to make me give a shit, though, still. It’s still the same game I blitzed for 100 hours then had enough. It hasn’t been able to pull me back in like Oblivion, Skyrim, Fallout 3 and Fallout 4 all did. Those games had multiple playthroughs with multiple angles attached to them. Starfield doesn’t have that. No matter who you play, I still get the exact same experience, it seems.

    Verdict

    Maybe I didn’t give it enough of a chance, but I put at least another 10 hours into a new game after the game’s new updates, and I just didn’t care enough to keep going. The “dungeons” are still all the same. The starmap is still full of planets that you have no reason to ever visit apart from pretty aesthetics. The “Free Lanes” thing I found pretty boring, too. I don’t know where the fun is in just standing around and waiting for your ship to reach another planet in real-time. I just ended up using fast-travel and dealing with the many loading screens.

    I kind of wish Bethesda just went straight to Elder Scrolls 6 instead of Starfield. It was a cool game for them to do, but in my opinion it should not have been a mainline game. Hopefully this isn’t a reflection on their future titles. Bethesda have been getting way too comfortable with their arrogantly long dev times and selling us the same games over and over, but I still enjoy their products. 

    So to answer the question in the title – is it good now? Kind of. I guess. It’s okay, but I don’t think I’ll be going back to it again.